![]() This meant that we had to find a compromise solution so that projects made with the previous version of GameMaker (GameMaker Studio 1.4) could still be imported and "just work". ![]() With GameMaker we wanted to improve certain areas of the render pipeline, the resource tree, and also and the way that the GameMaker Language (GML Code) is structured, but at the same time we didn't want to completely break backwards compatibility. If you are wanting to import a project from an older version of GameMaker, then you will first have to import it into GameMaker: Studio 1.4, fix any issues, and then export that to be used in GameMaker. Note however that GameMaker will do its best to import 1.4 projects and create compatibility Scripts for those functions that are no longer relevant, and you should find that projects from 1.4 will still run in GameMaker. Any project created with the 1.4 version of GM:S can be imported into GameMaker, but it may need some fixing since there have been a number of things that have been completely removed from the IDE and the GameMaker Language (GML Code). GameMaker has introduced some major changes to how things are done with relation to rendering and the creation of rooms, and this means that it is not backwards compatible with legacy GameMaker versions except GameMaker: Studio 1.4.
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